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Median xl d2 attributes
Median xl d2 attributes









median xl d2 attributes median xl d2 attributes

Right now in D3, the gem system is already redundant, because you either choose Health, Resistance, or the color gem that gives your class their prefered Attribute.

median xl d2 attributes

Meaning, I think Strength, Dexterity, and Intelligence should have different game effects which each class can utilize in their build customization. Players would learn to recognize monster affixes and know which set of weapons would work best on them.Ĭan you bring more precision ? Do you mean that each attribute must bring a different effect depending on the class you play ? I don’t see how this could be implemented without being redundant between each class. This would add another layer of “Difficult to Master” to the End Game. Make the choice of weapons meaningful specifically to the types of mobs you’re fighting. Weapon Swap: Bring back D2 quick Weapon swaps. Legendary Gems: Allow Legendary Gems to be placed in every equipment slot. The fun players get from customizing their character build is only increased by having a support character build to customize. Virtual immunity to damage with intermittent lethal damage spikes inherently robs a fight of its natural tension and pacing.įollowers: Give meaningful skills to Followers, and allow them to have a full set of equipment. Health: Bring up total health of characters and bring down healing. This would give players an additional way to customize their build, and make each Attribute Gem useful to each Class. Attributes: Each attribute should be significantly useful to each Class.











Median xl d2 attributes